Conceived of and led by Thomas Tucker, this project takes an immersive virtual reality experience and extends that world outwards with behind-the-scenes theatrical and puppetry elements. Each creature is created as a physical prop, has real-time tracking, and is puppeteered by a live performer. This experience is designed for one person at a time, to encourage unhindered curiosity, interactivity, and imagination. As part of an interdisciplinary team, David integrated the VIVE tracker system with the physical puppets, programmed interaction components in Unreal Engine, acted as technical and logistical consultant, and spearheaded documentation.